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P.E. and Fitness Ideas with Hoops and Cones

Posted 8 months ago - by Michael Beringer

Are you in need of new physical education activities using equipment staples like cones and hoops? Look no further than these fun and simple ideas!

Fitness Fun with Cones

1. Flip It Fitness  – On the signal have your students pair up next to a pair up cones. Each student tries to flip his/her cone until it lands on its base! The first successful student gives his/her partner a high five and say “good game”. The winning student then jogs around the play area to a find a new challenger. They do this by looking for a student who is doing jumping jacks. These are the individuals who were unsuccessful during the challenge. Check out Justin Cahill's example

2. Flip It Relays – Separate your class into relay groups of any size. On the signal, see which group can win the relay by flipping a series of cones that are spread out down the gymnasium. Have the students take turns flipping the cones. If successful, they move on to the next cone. If not, the group does an assigned exercise one time together as a team before the next person in the group gives it a try. The activity keeps going until one group wins the relay race. Check out Ken Smith's variation of the Cone Flipping Game (Kevin Tiller). 

3. Flip It with Skill Development – Same as Flip It Fitness & Flip It Relay except all the students dribble a basketball while playing the game. Check out Mike Morris' variation on the Cone Flip Race (Kevin Tiller).

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Fitness Fun with Hoops

1. Fitness Timer – Hand a hoop to each student as he/she enters the gymnasium. You can either have students come up with their own exercise or you can write some on a whiteboard and/or use a projector with a list of exercises they can choose from. The students then pick any exercise they want to do and spin their hoop. They perform the exercise until the hoop completely stops spinning. Keep going until the music stops. Check out this example video! (Justin Cahill)

2. Partner Fitness Timer – Same as Fitness Timer, but now it’s done in pairs. One student picks the exercise, while the other student spins the hoop. The action continues until the music stops. See the Partner Fitness Timer in action! (Justin Cahill)

3. Toss It Fitness – Take a hoop and tape it with six different colors of floor tape. Then create an exercise master sheet that has an exercise for each color. Have the students toss the hoop up in the air and catch it. Whatever color the student catches have them match the color with the exercise on the exercise master sheet. See example here. (Teri Elliott)

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More Hoop Ideas

1. Pop the Bubbles – Divide your class into partner relay lines. In front of each relay line, place a set of four hoops with a poly spot in a row. On the signal, have your students take turns underhand throwing and/or rolling a bean bag into the first bubble (hoop w/ poly spot). If it lands in the bubble (hoop) then bring the hoop back and continue until all the hoops are collected. See photo examples here. (Jillian Scharlach)

2. Fitness Pyramid – Create a Pyramid with hoops. Starting with 5 then 4, 3, 2, and 1. Then place a pair of dice in each hoop. Create 5 relay lines with your class. On the signal, the first 2 students in each line go to the first line and take turns rolling the dice. The greater number moves up and the lower number runs a lap and then gets back into one of the relay lines. You can have them add, subtract, multiply, and use greater than or less than. Check out this example video! (Ms. Isler)

3. Number Battle – Create two teams. Each team has 3, 4, or 5 hoops with written number words in each hoop. Have numbers 1-10 in each hoop. On the signal, all the students on each team run to the other team’s hoop where the written numbers are and takes one to bring back to their hoops on the other side. On the way back they must find a poly spot (with numbers 1-10 written on them) that matches their number on the card and step on it before they can place it in their hoops. The team with the most numbered words at the end wins. You determine the length of time the game is played. Video Example (Mike Morris)

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