Screamin' Games Your Students Will Love
Team games are meant to be fun, active and a little out of control. We used Gopher’s Screamin’ activity balls, hoops, cones, and bowling sets to put together a list of activity ideas that are sure to make your kids scream with excitement!
Pass, Protect and Score!
Split students up into three teams. Students are assigned to be either a thrower, blocker (3 students) or receiver (3 students). Receivers hold a hula hoop above their head and are limited to a designated area. In order to score for their team, throwers must throw their team’s colored ball to score in their colored hoop. Blockers attempt to block the other team’s ball from scoring. The first team to score all of their colored balls is the winner. For a larger class, play on both ends of the gym!
Circle Pin Protector
Students are split into three different teams and assigned to a Screamin' color. They must roll or throw the balls to knock down their opponent’s pins while trying to protect their own. Students must throw the ball within their team’s circle, but are able to leave the circle to retrieve balls.
Team Pin Knockdown
Place Screamin’ Cones along the center line and Screamin’ Pins on each side of the gym. Kids must use the Screamin’ Balls to either roll or throw to knock down all of their opponent’s pins. The team with pins still standing at the end of the game, wins!
Students form a circle around a Screamin’ Hoop with a Screamin’ Bowling Pin in the middle. Students pass the ball around the circle while one student tries to prevent the pin from getting knocked over. If a player knocks a pin over, they earn a point for the offensive team. If a player attempts to knock a pin over and misses, the student must switch places with the student guarding the pin. If a player is the pin guard and the pin gets knocked over, they must subtract a point from their individual score. The first person to 10 points is the winner! This game is an adaptation from thePhysicalEducator.com, check out Joey Feith’s “Guard the Pin” skill progression here.
Screamin’ Yellow, Orange, and Green pins are placed on the opposite side of the gym. Students must roll or throw to knock down their opponent’s pins. Once all of your pins have been knocked down, your team is eliminated from the game. The last team standing is the winner!
View Gopher's entire selection of Screamin’ equipment.
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