Student-Designed Games

Tactics for sparking creativity, collaboration, and skill development.

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Get your students involved in lesson planning and encourage them to create their own games! This guide teaches fundamental concepts involved in planning games and activities, and encourages educators to let students define their own goals, objectives, and methods. It’s a great guide for student-directed classrooms!

Get Students Involved

In many activities, students are at the mercy of the design of the game or the rules by which it’s played. Often, what’s appealing or possible for one student isn’t the same for another, which can lead to sporadic involvement when the whole class is subject to the same game. This guide helps teachers work directly with students to design games and activities that are fun to play, with reasonable expectations, meant to be inclusive to all ages and skill levels.

Students are encouraged to give their opinions, taught to understand game dynamics, and learn to respect the abilities of their fellow classmates as they put together games own their own design. Limited only by their imaginations and the resources of your PE closet, it’s possible to create an infinite number of activities to keep your class playing gleefully until the bell rings.

Building the Perfect Game

As students learn to plan their own activities from scratch, they do so with an understanding of what goes into a game. As they create structure, envision rules, specify criteria, and eventually put their model into play, students gain a conceptual understanding of how the process works. This process ensures the eventual product and any successive games created by your class are perfect: meeting all of the criteria of their skill level, age group, and comprehension level.

Contents

This book features 3 parts, with 12 total chapters, to walk teachers and students through the entire process of designing a game from scratch.

  • Preface
  • Acknowledgments
  • Part I: Getting Started
    • Chapter 1. An Introduction to Student-Designed Games
      • A Brief Theory of Student-Designed Games
      • What Makes a Good Game?
      • What Student-Designed Games Are Not
      • Getting Started With Student-Designed Games
      • References
    • Chapter 2. Educational Benefits of Student-Designed Games
      • Games Making and the Physically Educated Person
      • Games Making and Cooperative Learning
      • Games Making and Student Motivation and Engagement
      • Conclusion
      • References
    • Chapter 3. Instructional Strategies for Games Making
      • Choose Outcome Goals
      • Decide Type of Game and Student Choice
      • Set Up Small Learning Groups
      • Present the Challenge
      • Provide Time to Explore and Experiment
      • Provide Time to Play
      • Review
      • The Role of the Teacher
      • Conclusion
      • References
    • Chapter 4. Understanding Games
      • What Is a Game?
      • Classifying Games
      • Classifying Games According to Their Tactics
      • Tag Games
      • Target Games
      • Invasion Games
      • Striking and Fielding Games
      • Net and Wall Games
      • Conclusion
      • References
  • Part II: Designing Basic Games
    • Chapter 5. Tag Games
      • Key Principles of Tag Games
      • Required Experiences for Success in Tag Games
      • Key Strategies for Success in Tag Games
      • Sample Tag Games
      • Poor Tag Games
      • Safety in Tag Games
      • Questions to Consider When Designing Tag Games
      • A Template for Designing Tag Games
      • Conclusion
      • References
    • Chapter 6. Target Games
      • Key Principles of Target Games
      • Required Experiences for Success in Target Games
      • Key Strategies for Success in Target Games
      • Sample Target Games
      • Poor Target Games
      • Safety in Target Games
      • Questions to Consider When Designing Target Games
      • A Template for Designing Target Games
      • Conclusion
      • References
    • Chapter 7. Invasion Games
      • Key Principles of Invasion Games
      • Required Experiences for Success in Invasion Games
      • Key Strategies for Success in Invasion Games
      • Sample Invasion Games
      • Poor Invasion Games
      • Safety in Invasion Games
      • Questions to Consider When Designing Invasion Games
      • A Template for Designing Invasion Games
      • Conclusion
      • References
    • Chapter 8. Striking and Fielding Games
      • Key Principles of Striking and Fielding Games
      • Required Experiences for Success in Striking and Fielding Games
      • Key Strategies for Success in Striking and Fielding Games
      • Sample Striking and Fielding Games
      • Poor Striking and Fielding Games
      • Safety in Striking and Fielding Games
      • Questions to Consider When Designing Striking and Fielding Games
      • A Template for Designing Striking and Fielding Games
      • Conclusion
      • Reference
    • Chapter 9. Net and Wall Games
      • Key Principles of Net and Wall Games
      • Required Experiences for Success in Net and Wall Games
      • Key Strategies for Success in Net and Wall Games
      • Sample Net and Wall Games
      • Poor Net and Wall Games
      • Safety in Net and Wall Games
      • Questions to Consider When Designing Net and Wall Games
      • A Template for Designing Net and Wall Games
      • Conclusion
      • References
  • Part III: Moving Beyond Basic Games
    • Chapter 10. Conversion Games
      • Hybrid Games
      • Relocation Games
      • Transformation Games
      • Conclusion
      • Reference
    • Chapter 11. Cooperative Games
      • Collective Scoring
      • Reversal Games
      • Components of Cooperative Games
      • A Template for Designing Cooperative Games
      • Conclusion
      • References
    • Chapter 12. Assessment in Student-Designed Games
      • What to Assess in Student-Designed Games
      • How to Assess Student-Designed Games
      • Evaluating Games
      • Conclusion
      • References
  • Index
  • About the Author

Book is 192 pages.

  • In Stock
  • Item No: 36-031
  • Unit: Ea
  • Orders placed on weekdays before 3pm CST ship the same day.
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