50 Games for Going Green


Teach students to care for their environment while being active!

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    • Item No: 36-023
    • Unit: Ea
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Teaching environmentally responsible, sustainable concepts to students is easy when you make a game out of it! With 50 options for instilling eco-friendly lessons in your students, this book is a great way to get kids active and engaged while also educating them on reducing, reusing, and recycling. Minimal equipment is required, which makes these games primed for classroom fun!

Lessons with Each Activity

Give your students a tangible way of appreciating the importance of environmental sustainability, while also encouraging their daily dose of physical activity. Each game within this book puts a fundamental focus on treating the Earth with respect and encourages students to explore the benefits of reducing waste, reusing materials, and recycling what must be discarded. As students learn more about these topics and emulate them firsthand through each of the carefully designed games, they’ll begin to see how environmental responsibility impacts things like climate change and global warming.

Each of these going green activities for kids also drives home the core concept by utilizing materials that reinforce the lesson. Students will learn how to recycle paper, will repurpose plastic bottles into bowling pins, and will practice identifying and sorting recyclable materials.

Numerous Activity Types

Each of the 50 activities within this text is designed to reinforce eco-friendly objectives. Students and teachers alike will benefit from various different types of games, including warm ups, relays, circuit and station activities, literary and drama activities, fitness games, and cooperative activities. Teachers can select a new activity type each day to keep lessons fresh and students engaged, while also building on auxiliary skills such as critical thinking, partner cooperation, and logic and reasoning.


This book is split into 6 chapters, covering a range of activities focused on literacy, fitness, and cooperation.

  • Acknowledgments
  • Introduction
  • Game Finder
  • Chapter 1. Warm-Up Activities
  • Chapter 2. Relays
  • Chapter 3. Circuit and Station Activities
  • Chapter 4. Literacy and Drama Activities
  • Chapter 5. Fitness Activities
  • Chapter 6. Cooperative Activities
  • 50 Ways to Pitch in and Do Your Part
  • Recommended Resources
  • About the Authors

Book is 128 pages.