With activities for all ages included within the chapters of this book, it’s easy to get your players moving around and having a great time! This comprehensive activity guide offers lessons that are oriented around building trust, getting to know peers, and participating cooperatively. Extensive exploration of game mechanics also helps instructors to identify key aspects of play to formulate their own fun-filled games and activities!
Strengthen Group Bonds
From students in your classroom, to day care centers, to corporate retreats, and even to retirement communities, playing games is a great way to connect with those around you and build a closer bond. The games within this book are designed to foster better communication, trust, and cooperation amongst groups of people, regardless of age, race, sex, or focus.
Across the chapters of this book you’ll find 77 unique games that delve into group dynamics, getting everyone involved and spurring better engagement across all those involved. Games range from low to high activity levels. Seven trust games are also included, focusing specifically on this all-important variable within a group. Each game offers complete instructions for play, tips, safety considerations, age-level accommodations, space and equipment requirements, and designates a developmental skill focus.
Create Your Own Games
More than just providing you with a slew of group-based games to play, this book also helps instructors to formulate their own unique activities with the same fundamental principles. You’ll learn the basics of identifying an objective and building a game-like atmosphere around it, to illustrate the principles of a lesson in a way that’s engaging and exciting.
Best New Games also introduces you to games played around the world, in countries such as Australia, Canada, the United Kingdom, and the United States. This worldwide immersion can help to spur creativity when designing your own games and introduces you to new and exciting concepts for lesson planning.
This book is divided into 7 chapters, each focusing on a different type of game. A DVD is also included with visual examples.
- How to Use This Book and DVD
- Game Finder
- Chapter 1. Using New Games
- The History of New Games
- Leading New Games
- Adapting Games
- Creating Games
- Chapter 2. Developing Skills and Meeting Standards With New Games
- United States
- Chapter 3. Low Activity Games
- Chapter 4. Low/Moderate Activity Games
- Chapter 5. Moderate Activity Games
- Chapter 6. High Activity Games
- Chapter 7. Trust Activities
- About the Author
Book is 256 pages.