For developing players who need a larger disc without the heft, these flying discs are great for catching, throwing, and cementing the fundamentals.
- Size: 10” dia
- Weight: 120 g
- Great for ages 12 and up
Ideal for Beginners
These flying discs are the perfect intermediary option for late middle and high school students who may be picking up a disc for the first time. The 10” dia and 120 g weight make handling a breeze and are complementary to beginner throwing and catching motions. Smaller discs can feel awkward to control by older students, while heftier options may be too intimidating and not complementary to their form yet.
Aside from teaching foundational skills and techniques, your entire class will enjoy the benefit of these discs when it comes to a variety of different games, including the ever-popular Ultimate. A contoured edge allows for better gripping and throwing mechanics, which leads to more accuracy and swiftness in this fast-paced team game. Students will quickly learn what kinds of throws they need to make, how to make them, and what behavior they can expect from their technique, quickly acclimating them with a bevy of disc skills.
Because they’re designed for constant, heavy institutional use by beginners or those practicing the fundamentals, these discs are designed with supreme durability in mind. Lightweight, flexible plastic won’t splinter or crack when it comes into contact with hard surfaces. The plastic is also heavily resistant to constant handling that can come with toss and catch matches, making it an economical choice for PE programs and recreational leagues where constant use and abuse are present.
Having 6 colors is a tremendous asset to PE teachers and instructors seeking a way to create organization and accountability in their lessons. First and foremost, Rainbow® colors offer organization—students can be paired off by color for partner games or group activities, with the color helping them to stay on task with their group. Also, a benefit is the ability to instantly improve any traditional game—colors can be used to introduce new scoring, new rules, or specific objectives. Finally, colors allow for multiple activities to take place at once, such as skills testing stations, to help maximize class time. Set includes 1 of each color.